AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |
Back to Blog
When you first start you select one of a few cheap starting cars and you can jump into a number of events at a few of the game’s race tracks. Progression is in the form of unlocking events and proceeding to doing everything there is to do. Just know the PSP version was intentionally made to be different from the console version (the PSP version released almost a year after the console version did). That isn’t to say there isn’t a lot to do, as there are 101 different races/events you can do across the game. Pro Street PSP focuses on a campaign mode made up of race tracks and events around each race track. Pro Street console focuses on weekend events. The overall feel and progression of the game is also different. Obviously, the more assist you use, the less money and rep you obtain from each race. The second gives you partial braking and the third is normal driving where you have to do everything. One gives you Full Assist, where the AI will line driving paths for you and apply brakes so you don’t have to. Aside from that, there are some exclusive features, such as Driver Personas. It has the same 46 main cars from the console version (but none of the Collector’s Edition or Bonus cars). It is, in fact, very different in nearly every aspect. The PSP version of Pro Street is not the same game you’d find on the PS3. There’s no open-world, so you’ll be doing all of your racing on set tracks without any traffic to worry about, cops to have chases with, and the main idea is the arcade-based style of racing, modding, racing, modding, etc.įirst thing is first. I would call it a bit of a mix between racing simulation (like Gran Turismo) and an arcade racer. Pro Street is a bit of a different racing game than the previous games of the series that I have reviewed. The PSP title of Pro Street does not feature a story mode, so this section shall remain blank. Here is my retro review of the PSP title, Need for Speed: ProStreet! (Do note that you need a PS3 to get this onto a Vita or PSTV by means of the PS3 Content Manager Workaround). So, with this next Need for Speed review, we go into a stage of the series where EA took their street racer and experimented taking it into the Racing Simulation genre. Unfortunately, Need for Speed Carbon was pretty much the only PSP open-world Need for Speed game I can review on the PlayStation side (and most of the DS Need for Speed titles are extremely rare to be able to find anymore). As such, I’ve been knocking out Need for Speed reviews lately in the form of retro reviews of PSP titles, though that may eventually go into DS titles as well, given the amount of PSP NFS games not compatible with the PS Vita. While it’s true that I have a love for Gran Turismo ever since a friend got me into that series, Need for Speed presents a nice level of street racing that really hits my racing itch, especially when I play open-world games. Need for Speed has long since been a favorite of mine when it comes to the racing genre. NA Availability: Digital Download (PS3 Transfer Required)
0 Comments
Read More
Leave a Reply. |